Le 17/12/2012 13:14, Ronnie Ghose a écrit :
also i assume you're using a numpy / C structure for all of this right? Also depending on the number of cores you have you could try parallelizing all of your loops with multiprocessing / if applicable  ~ GPU processing
Well I rely on the `propertymap.a` and `propertymap.fa` attributes, which are subclasses of numpy ndarray. As for multiprocessing, of course, but I only have 4 cores, so... As for GPU processing, I don't know whether there is a simple way to do this in python.
I guess the real efficient way would be to dive into the underlying C++ API, but I am not very C++ litterate  and look for something simpler.

But avoiding the inelegant loop over all edges is already interesting...

Thanks for the suggestion anyway!

Guillaume


On 17 December 2012 05:59, Guillaume Gay <guillaume@mitotic-machine.org> wrote:
Le 17/12/2012 11:29, Tiago de Paula Peixoto a écrit :
On 12/17/2012 11:28 AM, Guillaume Gay wrote:
Hi Tiago,

Thanks for the blazing fast answer!

It will sure do the job. I can't find it in the documentation though (it's accessible online via ipython autocompletion and magic '?', but doesn't appear on your web site).
Oops... Indeed. I'll add it in the next release.

Cheers,
Tiago



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Ok cool..

One more point:

Is there a way to do the following differently:

edge_x = g.new_edge_property()
edge_x.a = np.array([x[e.source()] for e in g.edges()])

with x being a vector property map.
I plain English, is there a (more efficient) way to copy the vertex property map of every edge source to  an edge property map?


Guillaume
 

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